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2020, Block Stacking Game
Balance was made in collaboration with Krishnateja Bharadwaj as part of a team project during our Masters at the National Institute of Design. It was a simple block stacking game meant to relax players, set in a dreamlike setting. You could switch perspectives to stack better and use weights and supports to balance your structures as they gained height.
We used Unreal Engine for the development, Blender, Substance Designer and Substance Painter for the game assets to make them look stylised.
BALANCE


mechanics & functions

Right Click to Delete
(before placing)

W/E to Rotate

Spacebar to change Pivot Point

Click on Shape then click on X icon to remove

Left Click to Place

Scroll to look around the Map

Stack items to touch platforms & activate them

Supports can be used to hold up shaky structures

Weights help you hold things down as you build
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