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    2020, Block Stacking Game
     

    Balance was made in collaboration with Krishnateja Bharadwaj as part of a team project during our Masters at the National Institute of Design. It was a simple block stacking game meant to relax players, set in a dreamlike setting. You could switch perspectives to stack better and use weights and supports to balance your structures as they gained height.

    We used
    Unreal Engine for the development, Blender, Substance Designer and Substance Painter for the game assets to make them look stylised.

    BALANCE

    mechanics & functions

    RightClick.gif

    Right Click to Delete

    (before placing)

    WE.gif

    W/E to Rotate

    PivotG.gif

    Spacebar to change Pivot Point

    DeleteG.gif

    Click on Shape then click on X icon to remove

    LeftClick.gif

    Left Click to Place

    ScrollG.gif

     Scroll to look around the Map

    StackG.gif

    Stack items to touch platforms & activate them

    SupportG.gif

    Supports can be used to hold up shaky structures

    WeightsG.gif

    Weights help you hold things down as you build

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