top of page

2020, Storytelling Board Game
LAWS OF CHANCE
Laws of Chance was based on Jean (Hans) Arp's 1916-17 series of collages. Arp was a dadaist artist who claimed to cede control to gravity and chance by dropping cut-out squares onto a piece of paper and sticking them wherever they would fall.
This was a two-player game exhibited and playtested at the National Institute of Design, which employed similar principles on its game board. Players played as Artists and Gallerists, where the Artist sold their artworks for Money and Connections, and the Gallerist would resell these artworks for Money.
The players would then purchase plots of land to take up space on the game board, with more expensive squares growing in size. Purchased squares would be thrown onto the gameboard (a large chart paper) and stuck on. The game was designed to show how skewed this balance could be, and how it often tilted in favour of the Gallerist as they slowly took up more and more space.
There was, however, a twist!


twist!

At the end of the game, players were presented with a Trump Card that turned this game of exploitation on its head. While players thought they were competing one another, in truth, they were only serving the agenda of the designer (me!) instead.

bottom of page